2003 State Volleyball Tournament
November 20 - 22, Rapid City Civic Center
If you would like to
order a video tape of one of the Championship Matches
as broadcast on SDPB, call 1-800-456-0766. Tapes are
$19.95 each plus $5 Shipping
(Shipping waived for Friends of
Rules for South Dakota Volleyball
South Dakota is
experimenting with rally scoring during the 2002
volleyball season. The philosophy behind the use of
rally scoring is tri-fold. It is designed to (1)
excite, (2) expedite, and (3) make fan friendly the
game of volleyball. The philosophy behind the rules is
to encourage constant action and few interruptions by
increasing the number of critical plays, while
bracketing the time frame of the game. The "net serve"
and faster substitution process are two elements of
the faster game.
The volleyball rally score experimental rules include:
1. The home team selects home court. The visiting
playing captain will call the
toss. The winner of the toss may elect to serve or
receive. Home team is the
host school or the top team in a bracket, first team
listed, highest seed, etc.
2. Deciding game – the captain of the home team calls
the toss. The winner
chooses (a) serve/receive, or (b) team area. Loser of
the toss receives the
3. All matches that are counted as a dual must be
rally scored. Tournaments may
be 2 out of 3 or 3 out of 5 game matches.
4. All games will be played to 25 points (30 point cap
- win by two or first team
to 30) and the 5th and deciding game (or 3rd game in a
2 of 3 game match) will
be played to 15 points - win by two, no cap.
5. A point is awarded upon the completion of every
play. (Side-out is no longer
used.) It is not necessary for the winning team to be
serving at the time the
winning point is scored.
6. If the serving team wins the rally, it scores a
point and continues to serve. If
the receiving team wins the rally, it scores a point
and gains the right to serve;
its players must rotate one position clockwise before
7. Net serve to be included in all matches. Net or let
serves occur when a served
ball touches the net, but goes over, remaining in
8. Each team is entitled to a maximum of two timeouts
per game. No additional
timeouts are granted at 24 all or 14 all.
9. The interval between games of a match is 3 minutes.
No intermission of longer
than 3 minutes is allowed (SD exception for heat --
time between games in the
match can be extended to 4 minutes.)
10. Substitutions will be limited to 18 team
substitutions per game.
11. A penalty automatically entails a loss of rally by
the offending team resulting
in a point for the opponent. Example: a red card.
12. No utilization of the libero player. (A defensive
specialist playing the back row
13. All other National Federation High School rules
Links to this page, in its entirety,
are welcome. Please notify email@example.com.
This page or this site may be used inside your frame in its entirety. Any
other use of the Content or Data in any format or manner via print, broadcast,
or internet transmission, is prohibited without the express written
consent of South Dakota Public Broadcasting
and the South Dakota High School Activities Association. Use of the Content and Data
provided to and by these pages is intended for personal entertainment.
©2005 South Dakota Public Broadcasting
South Dakota High School Activities Association